Wednesday, June 6, 2012

Chapter 12: Teaching and learning with tech in Social studies

Ten Themes form the framework for the social studies standards:

  1. Culture: typically occurs in units and courses dealing with geography, history, sociology, and anthropology
  2. Time, continuity, and change: typically appears in courses in history and others that draw on historical knowledge and habits
  3. people places and environments: typically appears in units and courses dealing with area studies and geography
  4. individual development and identity: typically appears in units and courses dealing with psychology and anthropology
  5. Individuals, groups, and institutions: typically appears in units and courses dealing with sociology, anthropology, psychology, political science, and history
  6. Power, authority, and governance: typically appears in units and courses dealing with government, politics, political science, history and law
  7. production, distribution, and consumption: typically appears in units and courses dealing with economic concepts and issues
  8. science, technology and society: draws on natural and physical sciences, social studies, and the humanities.  appears in a variety of social studies courses, including history, geography, economics, civics, and government
  9. Global connections: tyically appears in units and courses dealing with geography, culture, and economics, but may also draw on the natural and physical sciences and the humanities.
  10. Civic ideals and practices: typically appears in units or courses dealing with history, political science, and cultural anthropology and fields such as global studies, law-related education, and the humanities.

Technology integration strategies: 

  • these stratgeies support both traditional, directed approaches to teaching social studies topics as well as constructivist uses of technology.
  • depending on the goal, teachers need to identify and use the appropraite tech. to support content

Simulated Problem Solving environements: see Table 12.1 for examples

  • simulations help make concepts clear and meaningful
  • help develop problem solving skills

Information Visualization: see table 12.2 for examples

  • information design and uses pictures symbols, colors, and words o communicate ideas, illustrate info, or express relationships visually
  • allow students to understand time sequences, track change over time, and represent complex data in ways that can be understood.

Virtual Field Trips: see table 12.3 for examples

  • provide students opportunity to construct knowledge actively
  • when integrated can be among most valuable and effective models of teaching history
  • offer budget friendly opportunities
  • winning field trip elements
    • need to have connection to curriculum 
    • teachers need to work with site personell to enhance learning
    • teachers need to prepare students on field trip before they "go"

Adventure Learning: see table 12.4 for examples

  • hybrid distance education approach
  • for example, students follow along virtually as students and educators actually explore the world
  • these projects promote communication, encourage reflection, & provide a wealth of info

Digital Storytelling: see table 12.5 for examples

  • process of using images and audio to tell stories of lives, events, or eras
  • use of digital projects in social studies can accomplish many purposes pg. 340



Monday, June 4, 2012

Chapter 9: Teaching and Learning with Tech. in ELA

www.wordle.net: create a word cloud.  helps build vocab skills and supports writing instruction.

Incorporating tech. into ELA benefits:

  • diverse learners
  • motivation of students to read and write
Table 9.1: Summary of Technology integration Strategies for ELA


  • See page 273 for table
Support for writing instruction:
  • Concept mapping software:
    • kidspiration for grades k-3
    • inspiration for grades 4 and up

Sunday, June 3, 2012

Chapter 8: Developing and using web-based learning activities

What questions should I ask when trying to decide to do an online project?
  1. What is the curriculum related purpose of the activity?
  2. Does the internet enhance the activity?
  3. How will students use online resources as apposed to just locating them?
  4. Do students have the necessary info analysis/info synthesis skills, or am I including them in the instructions?
  5. Do I have the necessary time and support for the activity?




Criteria for evaluating web pages and website design:
  • Good structure and organization
  • clear text and/or graphic links
  • good visual design
  • easy navigation
Rubric for evaluating students creating their own websites: Kathy Schrock's guide for educators





Saturday, June 2, 2012

Chapter 7: Distance Learning and Role of the Internet

Potential Problems with the Internet:

1.  accessing sites with inappropriate materials
2.  safety and privacy issues for students
  •        online predators
  • sales pitches aimed at children
  • privacy issues
  • cyberbullying
3.  fraud on the internet
4.  Computer viruses and hacking
  • email attachments with viruses
  • downloaded files and programs with viruses
5.  Copyright and plagiarism issues

 Types of search engines:

major search engines

  • Google
  • Yahoo!
  • Bing
metacrawlers: use more than one search engine at the same time to locate things
  • Dog pile
  • vivisimo
  • kartoo
  • mamma

Using the Internet to Communicate:

teach with twitter: top ten ways
  1. Twit board: Notify students of changes to course content, schedules, venues or other important info.
  2. "summing up": ask students to read an article or chapter and then post brief summary or key points.
  3. "twit links" share a hyperlink to useful site they have found
  4. "twitter stalking" follow a famous person, like president, and document their progress
  5. Time tweet: choose a famous person from the past and create a Twitter account for them; choose an image and write regular tweets as this person might have
  6. Micro meet: hold discussions involving all subscribing students
  7. Micro Write: progressive collaborative writing on twitter
  8. Lingua tweeta: good for modern language learning
  9. tweming: start off a meme(idea); agree on a common hash tag
  10. twitter pals: find a twitter penpal.  good for learning about people from other cultures 
Bulletin Boards: are sometimes known as "threaded discussions" and are very common in educational content management systems such as blackboard and Moodle.

Blogs: a web page that serves as a publicly accessible location for discussing a topic or issue.

Wikis: integration strategies: document research projects, build collaborative bibliographies, design online courses by using it as a content management system, provide a reflective tool for teachers and students in any learning experience



        

Monday, May 21, 2012

Chapter 6: Hypermedia Tools

Multimedia: means "multiple media" or "a combination of media"

Hypermedia: means "linked media" or "interactive media"   Today's hypermedia systems in which info is stored in various media are connected (internet)

The combination of media(video and audio with text) makes them multimedia; the ability to get from one media/info element to another makes them hypermedia.

5 hypermedia formats:
1. Commercial hypermedia software packages
2. Interactive presentation software
3. Audio/video production and editing systems
4. Hypermedia design and development programs
5. Virtual environments


Most important characteristic of hypermedia is its ability to encourage students to be proactive learners


Creation of hypermedia products requires that learners constantly make decisions and evaluate progress thus applying higher order thinking skills.


4 Kinds of multi/hypermedia design and development tools
1.  Interactive presentation hypermedia
2.  Audio/video production and editing systems
3.  Hypermedia production software
4.  Virtual environments


Hypermedia resources include:
1. audio resources
2. video resources
3. photographs
4. graphic images
see table 6.3 on page 180 for a summary of these resources


Free Sources for Hypermedia sites
Commercial products:

  •  Free sounds project  www.freesound.org
  • PBS kids interactive stories pbskids.org/lions/stories
  • World Almanac for kids www.worldalmanacforkids.com
Interactive Presentation
  • Ease http://live.gnome.org/Ease/0.1
  • Google Docs presentations www.google.com/google-d-s/presentations
  • impress  www.openoffice.org/product/impress.html
Audio/Video
  • microsoft movie maker  www.microsoft.com
  • microsoft photo story 3  www.microsoft.com
  • open movie editor  www.openmovieeditor.org
Hypermedia production
  • Aha! hypermedia software  http://aha.win.tue.nl
  • Hyperbook online hypermedia editor  http://hyperbook.sourceforge.net
  • Cave Writing 3-D hypermedia authoring  http://sourceforge.net/projects/cavewriting
Virtual Environments
  • Blender 3-D content creation suite  www.blender.org
  • JAHSHAKA visual effects  www.cinefx.org
See figure 6.3 page 186 for basic criteria for assessing student hypermedia products

Chapter 5: Technology Tools

Types of Software Support Tools and purpose/benefits:
1. Material generators: allow creation and use of documents, web pages, tests and various lessons
2. Data Collection and analysis tools: Collect data from students, support decision making; analyze data 
3. Graphic tools: create illustrations for use in documents and web pages; create isual data summaries
4. planning and organizing tools: help organize ideas for writing and discussion; help organize, plan, and schedule activities
5. Research and reference tools: help students research on assigned topics, assist with writing
6. Content area tools: support tasks specific to content areas


Materials Generator Free Sources:
desktoppublishing.com/open.html
NVu web design software www.nvu.com
Test generator: http://mytest.vocabtest.com
Rubric maker: Rubistar.4teachers.org
Puzzle maker: www.discoveryeducation.com
Certificate maker: www.certificatemaker.com
Page breeze forms maker: www.formbreeze.com
See table 5.2 on page 145 for a list of more sources


Data collection and analysis tools free sources:
Listing of statistical software: www.freestatistics.info/en
Engrade: www.engrade.com
See table 5.3 on page 153 for a list of more sources


Graphic Tools Free Sources:
Tux paint drawing: tuxpaint.org
inkscape.org
Charting/graphing tools: www.educational-freeware.com
free animations: www.free-animations.co.uk
See table 5.4 on page 158 for a list of more sources
Planning and Organizing free sources:
Student info system: opensis.com
parent-teacher conference scheduler: www.ptcfast.com
See table 5.5 on page 160 for a list of more sources


Research and reference free sources:
stardict.sourceforge.net/dictionaries.php
See table 5.6 on page 162 for a list of more sources


Content Area free sources:
Archimedes CAD system; archimedes.codeplex.com
Online graphing calculator: www.coolmath.com/graphit
GPS education resources: www.gpseducationresource.com
Language translators: babelfish.yahoo.com or translate.google.com
See table 5.7 on page 163 for a list of more sources