Wednesday, June 6, 2012

Chapter 12: Teaching and learning with tech in Social studies

Ten Themes form the framework for the social studies standards:

  1. Culture: typically occurs in units and courses dealing with geography, history, sociology, and anthropology
  2. Time, continuity, and change: typically appears in courses in history and others that draw on historical knowledge and habits
  3. people places and environments: typically appears in units and courses dealing with area studies and geography
  4. individual development and identity: typically appears in units and courses dealing with psychology and anthropology
  5. Individuals, groups, and institutions: typically appears in units and courses dealing with sociology, anthropology, psychology, political science, and history
  6. Power, authority, and governance: typically appears in units and courses dealing with government, politics, political science, history and law
  7. production, distribution, and consumption: typically appears in units and courses dealing with economic concepts and issues
  8. science, technology and society: draws on natural and physical sciences, social studies, and the humanities.  appears in a variety of social studies courses, including history, geography, economics, civics, and government
  9. Global connections: tyically appears in units and courses dealing with geography, culture, and economics, but may also draw on the natural and physical sciences and the humanities.
  10. Civic ideals and practices: typically appears in units or courses dealing with history, political science, and cultural anthropology and fields such as global studies, law-related education, and the humanities.

Technology integration strategies: 

  • these stratgeies support both traditional, directed approaches to teaching social studies topics as well as constructivist uses of technology.
  • depending on the goal, teachers need to identify and use the appropraite tech. to support content

Simulated Problem Solving environements: see Table 12.1 for examples

  • simulations help make concepts clear and meaningful
  • help develop problem solving skills

Information Visualization: see table 12.2 for examples

  • information design and uses pictures symbols, colors, and words o communicate ideas, illustrate info, or express relationships visually
  • allow students to understand time sequences, track change over time, and represent complex data in ways that can be understood.

Virtual Field Trips: see table 12.3 for examples

  • provide students opportunity to construct knowledge actively
  • when integrated can be among most valuable and effective models of teaching history
  • offer budget friendly opportunities
  • winning field trip elements
    • need to have connection to curriculum 
    • teachers need to work with site personell to enhance learning
    • teachers need to prepare students on field trip before they "go"

Adventure Learning: see table 12.4 for examples

  • hybrid distance education approach
  • for example, students follow along virtually as students and educators actually explore the world
  • these projects promote communication, encourage reflection, & provide a wealth of info

Digital Storytelling: see table 12.5 for examples

  • process of using images and audio to tell stories of lives, events, or eras
  • use of digital projects in social studies can accomplish many purposes pg. 340



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